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The Use of Gadget for Childer (English Business 2)



Current developments in technology gadgets such as mobile phones, laptops, tablet, ipad, and other very quickly and supported by sophisticated can simplify all human activity, gadget syndrom is epidemic in all walks of life ranging from old to young, and all levels of public life upscale economy , lower middle even to children.

They don't want to lose to hunt all the gadgets brand ranging from cheap to very expensive. In fact, they did not hesitate to spend a budget to much to replace the current gadget certain products issued the latest gadgets and more sophisticated.

In ancient times people are not familiar with sophisticated gadgets like the present, ancient times people just need a coin payphone with its use limited only to the phone only, while to send a message had to write the letter first and then sent through the post office. When viewed in terms of its use in contemporary times, the use of the gadget is not just for the phone, but has been greatly simplify and shorten the time a person is a phone, send messages, listen to music, take pictures, store data, and even parents now inclined to provide gadgets for children are still small to play the game with an excuse not to play outside the house. Where as in ancient times small children knows only traditional games to play everyday. They also inclined to be more happy to play with her friends.

Terms the education indeed of gadget can provide convenience for the parents in applying a lesson such as reading or train motoric children with games, videos, music, pictures, and so forth that exist in the gadget. However, the use of gadgets for children also provide its own concerns. Due to the excessive use of gadgets, uncontrolled, and not in the direct supervision of parents would give a negative impact on the physical and psychological children. Here are some of the negative impact brought about, such as :

  1. Children will inclined to be busy themselves with gadgets. 
  2. Inclined not to pay attention to the environment friendzone, they can not learn to empathize and socialize with other people or to individualism.
  3. Because today has been a lot of games online and offline or video games that are violence and inappropriate for young children, they will imitate and practice it, because children can imitated it so quickly. Not only was the online games and online video sites also contained media they inclined to be more happy chatting to friends in cyberspace. 
  4. Children become dissidents with their parents, want to live in luxury, and much more.

When viewed in terms of culture positive gadget can indeed help provide education to the children as long as it continues to observation of parents and it is better done at the age of introduction of gadgets they have the right to know the gadget. However, if viewed in terms of the negative culture less gadgets in accordance with the culture of our country, as a result of the gadget itself the most common is the individualism and a lack of empathy for others. Therefore, it is better to introduce traditional games that start behind the gadget culture and let them feel the good times, natural, smooth, and full of laughter as it should be a small child, rather than the children into individualism and no empathy for the environment while preserving our nation's culture.